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如何通过C#1.x实现quot?

2016-08-24 18:52:19 来源:www.45fan.com 【

如何通过C#1.x实现quot?

//本文参阅 CSDN ccat 的 MarchLibrary 修改

// C# 1.x 实现 "强类型元素唯一的 ArrayList"

using System;

using System.Collections;

/// 任何元素的 Type 都应当等于指定的类型或为指定类型的子类。

/// 对于值类型,最好先行装箱再使用。

/// 作为 C# 1.x 语言实现泛型功能之前的代用品(运行时错误)

//方法1: 通过继承于 System.Collections.ArrayList 实现

public class StrongTypeUniqueArrayList : ArrayList

{

private Type _type;

/// <summary>

/// 禁止默认构造。

/// </summary>

private StrongTypeUniqueArrayList()

{

}

/// <summary>

/// 在容器初始化时指定其元素类型

/// </summary>

/// <param name="ElementType">ArrayList (元素)类型</param>

public StrongTypeUniqueArrayList(System.Type ElementType)

{

_type = ElementType;

}

/// <summary>

/// 不能再更改其内部元素类型。

/// </summary>

public Type Type

{

get

{

return _type;

}

}

private bool IsMatchType(Type eType)

{

return (eType == _type)|(eType.IsSubclassOf(_type));

}

public override object this[int index]

{

set

{

if (IsMatchType(value.GetType()))

{

if (base.Contains(value))

{

if (base.IndexOf(value) == index)

{

base[index] = value;

}

else

{

throw new ArgumentException(value.ToString() + " 元素重复","value");

}

}

else

{

base[index] = value;

}

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误", "value");

}

}

}

public override int Add(object value)

{

if (!base.Contains(value) && IsMatchType(value.GetType()))

{

base.Add(value);

return 1;

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误 或 " + value.ToString() + " 元素重复", "value");

//return -1;

}

}

public override void Insert(int index, object value)

{

if (!base.Contains(value) && IsMatchType(value.GetType()))

{

base.Insert(index,value);

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误 或 " + value.ToString() + " 元素重复", "value");

}

}

public override void InsertRange(int index, ICollection c)

{

System.Collections.IEnumerator ie = c.GetEnumerator();

while (ie.MoveNext())

{

if (base.Contains(ie.Current) || !IsMatchType(ie.Current.GetType()))

{

throw new ArgumentException(ie.Current.GetType().FullName + " 类型错误 或 " + ie.Current.ToString() + " 元素重复", "c");

}

}

base.InsertRange(index,c);

}

public override void SetRange(int index, ICollection c)

{

System.Collections.IEnumerator ie = c.GetEnumerator();

int i = 0;

while (ie.MoveNext())

{

if (IsMatchType(ie.Current.GetType()))

{

if (base.Contains(ie.Current) && base.IndexOf(ie.Current) != i)

{

throw new ArgumentException(ie.Current.ToString() + " 元素重复","c");

}

}

else

{

throw new ArgumentException(ie.Current.GetType().FullName + " 类型错误", "c");

}

i++;

}

base.SetRange(index,c);

}

public override void AddRange(ICollection c)

{

System.Collections.IEnumerator ie = c.GetEnumerator();

while (ie.MoveNext())

{

if (base.Contains(ie.Current) || !IsMatchType(ie.Current.GetType()))

{

throw new ArgumentException(ie.Current.GetType().FullName + " 类型错误 或 " + ie.Current.ToString() + " 元素重复", "c");

}

}

base.AddRange(c);

}

}

//Test:

public class Class1

{

private static int i = 0;

public string xxx = "test";

public Class1()

{

System.Console.WriteLine(i++);

}

static void Main(string[] args)

{

System.Console.WriteLine("Hello World");

Class1 c1 = new Class1();

Class1 c2 = new Class1();

Class1 c3 = new Class1();

Class1 c4 = new Class1();

//StrongTypeUniqueArrayList x = new StrongTypeUniqueArrayList(typeof(Class1));

StrongTypeUniqueArrayList x = new StrongTypeUniqueArrayList(System.Type.GetType("Class1"));

System.Console.WriteLine(x.Type);

x.Add(c1);

x.Add(c2);

x.Add(c3);

x.Insert(0,c4);

//x.Add(new Class1());

//x.Add(c1);

//x[2]= new Object();

//x.Insert(2,new Object()); //类型错误

//x.Insert(2,c2);

//x.Add(c2); //元素重复

}

}

//方法2: 不通过继承于 System.Collections.ArrayList 实现

//《Refactoring: Improving the Design of Existing Code》

// 3.21 Refused Bequest: Replace Inheritancewith Delegation

using System;

using System.Collections;

public class Class1

{

private static int i = 0;

public string xxx = "test";

public Class1()

{

System.Console.WriteLine(i++);

xxx = i.ToString();

}

public override string ToString()

{

return xxx;

}

static void Main(string[] args)

{

System.Console.WriteLine("Hello World");

System.Console.WriteLine("Hello World");

Class1 c1 = new Class1();

Class1 c2 = new Class1();

Class1 c3 = new Class1();

Class1 c4 = new Class1();

StrongTypeUniqueArrayList x = new StrongTypeUniqueArrayList(System.Type.GetType("Class1"));

System.Console.WriteLine(x.Type);

x.Add(c1);

x.Add(c2);

x.Add(c3);

x.Insert(0,c4);

System.Collections.IEnumerator ie = x.GetEnumerator();

while (ie.MoveNext())

System.Console.WriteLine(ie.Current.ToString());

x[0]= c4 ;

while (ie.MoveNext())

System.Console.WriteLine(ie.Current.ToString());

x.Reset();

foreach(Object o in x)

System.Console.WriteLine(o.ToString() + "each");

}

}

public class StrongTypeUniqueArrayList : System.Collections.IEnumerator//,System.Collections.IEnumerable // 支持 foreach

{

private ArrayList al;

private Type _type;

private int _index = -1;

public StrongTypeUniqueArrayList(System.Type ElementType)

{

al = new ArrayList();

_type = ElementType;

}

public System.Collections.IEnumerator GetEnumerator() // 支持 迭代 和 foreach

{

return this;

}

public bool MoveNext() // 支持 foreach

{

return ++ _index < al.Count;

}

public void Reset() // 支持 foreach

{

_index = -1;

}

public Object Current // 支持 foreach

{

get

{

return al[_index];

}

}

public Type Type

{

get

{

return _type;

}

}

private bool IsMatchType(Type eType)

{

return (eType == _type)|(eType.IsSubclassOf(_type));

}

public object this[int index]

{

set

{

if (IsMatchType(value.GetType()))

{

if (al.Contains(value))

{

if (al.IndexOf(value) == index)

{

al[index] = value;

}

else

{

throw new ArgumentException(value.ToString() + " 元素重复","value");

}

}

else

{

al[index] = value;

}

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误", "value");

}

}

get

{

return al[index];

}

}

public int Add(object value)

{

if (!al.Contains(value) && IsMatchType(value.GetType()))

{

al.Add(value);

return 1;

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误 或 " + value.ToString() + " 元素重复", "value");

}

}

public void Insert(int index, object value)

{

if (!al.Contains(value) && IsMatchType(value.GetType()))

{

al.Insert(index,value);

}

else

{

throw new ArgumentException(value.GetType().FullName + " 类型错误 或 " + value.ToString() + " 元素重复", "value");

}

}

public void InsertRange(int index, ICollection c)

{

System.Collections.IEnumerator ie = c.GetEnumerator();

while (ie.MoveNext())

{

if (al.Contains(ie.Current) || !IsMatchType(ie.Current.GetType()))

{

throw new ArgumentException(ie.Current.GetType().FullName + " 类型错误 或 " + ie.Current.ToString() + " 元素重复", "c");

}

}

al.InsertRange(index,c);

}

public void SetRange(int index, ICollection c)

{

System.Collections.IEnumerator ie = c.GetEnumerator();

int i = 0;

while (ie.MoveNext())

{

if (IsMatchType(ie.Current.GetType()))

{

if (al.Contains(ie.Current) && al.IndexOf(ie.Current) != i)

{

throw new ArgumentException(ie.Current.ToString() + " 元素重复","c");

}

}

else

{

throw new ArgumentException(ie.Current.GetType().FullName + " 类型错误", "c");

}

i++;

}

al.SetRange(index,c);

}

public void AddRange(ICollection c)

{

foreach(Object o in al)

{

if (al.Contains(o) || !IsMatchType(o.GetType()))

{

throw new ArgumentException(o.GetType().FullName + " 类型错误 或 " + o.ToString() + " 元素重复", "c");

}

}

al.AddRange(c);

}

}

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Tags: 实现 quot 1.x
编辑:路饭网
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