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怎么样利用css+JS实现唯美星空轨迹运动效果?

2018-03-01 13:13:43 来源:www.45fan.com 【

怎么样利用css+JS实现唯美星空轨迹运动效果?

先给大家分享效果图:

怎么样利用css+JS实现唯美星空轨迹运动效果?

给大家分享一个使用CSS+JS实现的唯美星空轨迹运动效果, 这样的效果不输给Flash 。相关代码如下:

<!doctype html>
<html lang="en">
<head>
 <meta charset="UTF-8">
 <title>cloth</title>
 <style>
  body {
 background: #000; 
}
img {
 display: block;
 float: left; 
 margin: 0 1px 0 0;
}
canvas {
 background: #131c35 linear-gradient(#192853, #131c35);
 display: block;
 float: left;
 /* uncomment to test overlay */
 /*
 position: absolute;
 left: 0;
 opacity: .5;
 top: 0;
 */ 
}
 </style>
</head>
<body>
 <div id="container"></div>
 <script type="text/javascript" src="http://cdn.gbtags.com/jquery/1.11.1/jquery.min.js"></script>
 <canvas id="c"></canvas>
 <img src="http://dribbble.s3.amazonaws.com/users/36991/screenshots/674715/game.png" />
 <script>
  var c = document.getElementById('c'),
  ctx = c.getContext('2d'),
  cw = c.width = 400,
 ch = c.height = 300,
  rand = function(a,b){return ~~((Math.random()*(b-a+1))+a);},
  dToR = function(degrees){
    return degrees * (Math.PI / 180);
  },
  circle = {
   x: (cw / 2) + 5,
   y: (ch / 2) + 22,
   radius: 90,
   speed: 2,
   rotation: 0,
   angleStart: 270,
   angleEnd: 90,
   hue: 220,
   thickness: 18,
   blur: 25
  },
  particles = [],
  particleMax = 100,
  updateCircle = function(){
   if(circle.rotation < 360){
    circle.rotation += circle.speed;
   } else {
    circle.rotation = 0; 
   }
  },
  renderCircle = function(){
   ctx.save();
   ctx.translate(circle.x, circle.y);
   ctx.rotate(dToR(circle.rotation));
   ctx.beginPath();
   ctx.arc(0, 0, circle.radius, dToR(circle.angleStart), dToR(circle.angleEnd), true);
   ctx.lineWidth = circle.thickness;  
   ctx.strokeStyle = gradient1;
   ctx.stroke();
   ctx.restore();
  },
  renderCircleBorder = function(){
   ctx.save();
   ctx.translate(circle.x, circle.y);
   ctx.rotate(dToR(circle.rotation));
   ctx.beginPath();
   ctx.arc(0, 0, circle.radius + (circle.thickness/2), dToR(circle.angleStart), dToR(circle.angleEnd), true);
   ctx.lineWidth = 2; 
   ctx.strokeStyle = gradient2;
   ctx.stroke();
   ctx.restore();
  },
 renderCircleFlare = function(){
   ctx.save();
   ctx.translate(circle.x, circle.y);
   ctx.rotate(dToR(circle.rotation+185));
   ctx.scale(1,1);
   ctx.beginPath();
   ctx.arc(0, circle.radius, 30, 0, Math.PI *2, false);
   ctx.closePath();
   var gradient3 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 30);   
   gradient3.addColorStop(0, 'hsla(330, 50%, 50%, .35)');
   gradient3.addColorStop(1, 'hsla(330, 50%, 50%, 0)');
   ctx.fillStyle = gradient3;
   ctx.fill();   
   ctx.restore();
  },
  renderCircleFlare2 = function(){
   ctx.save();
   ctx.translate(circle.x, circle.y);
   ctx.rotate(dToR(circle.rotation+165));
   ctx.scale(1.5,1);
   ctx.beginPath();
   ctx.arc(0, circle.radius, 25, 0, Math.PI *2, false);
   ctx.closePath();
   var gradient4 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 25);
   gradient4.addColorStop(0, 'hsla(30, 100%, 50%, .2)');
   gradient4.addColorStop(1, 'hsla(30, 100%, 50%, 0)');
   ctx.fillStyle = gradient4;
   ctx.fill();   
   ctx.restore();
  },
   createParticles = function(){
   if(particles.length < particleMax){
    particles.push({
     x: (circle.x + circle.radius * Math.cos(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),
     y: (circle.y + circle.radius * Math.sin(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),
     vx: (rand(0, 100)-50)/1000,
     vy: (rand(0, 100)-50)/1000,
     radius: rand(1, 6)/2,
     alpha: rand(10, 20)/100
    });
   }
  },
  updateParticles = function(){
   var i = particles.length;
   while(i--){
    var p = particles[i];
    p.vx += (rand(0, 100)-50)/750;
    p.vy += (rand(0, 100)-50)/750;
    p.x += p.vx;
    p.y += p.vy;
    p.alpha -= .01;
    if(p.alpha < .02){
     particles.splice(i, 1)
    }
   }
  },
  renderParticles = function(){
   var i = particles.length;
   while(i--){
    var p = particles[i];
    ctx.beginPath();
    ctx.fillRect(p.x, p.y, p.radius, p.radius);
    ctx.closePath();
    ctx.fillStyle = 'hsla(0, 0%, 100%, '+p.alpha+')';
   }
  },
  clear = function(){
   ctx.globalCompositeOperation = 'destination-out';
   ctx.fillStyle = 'rgba(0, 0, 0, .1)';
   ctx.fillRect(0, 0, cw, ch);
   ctx.globalCompositeOperation = 'lighter'; 
  }
  loop = function(){
   clear();
   updateCircle();
   renderCircle();
   renderCircleBorder();
   renderCircleFlare();
   renderCircleFlare2();
   createParticles();
   updateParticles();
   renderParticles();
  }
/* Append Canvas */
//document.body.appendChild(c);
/* Set Constant Properties */
ctx.shadowBlur = circle.blur;
ctx.shadowColor = 'hsla('+circle.hue+', 80%, 60%, 1)';
ctx.lineCap = 'round'
var gradient1 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);
gradient1.addColorStop(0, 'hsla('+circle.hue+', 60%, 50%, .25)');
gradient1.addColorStop(1, 'hsla('+circle.hue+', 60%, 50%, 0)');
var gradient2 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);
gradient2.addColorStop(0, 'hsla('+circle.hue+', 100%, 50%, 0)');
gradient2.addColorStop(.1, 'hsla('+circle.hue+', 100%, 100%, .7)');
gradient2.addColorStop(1, 'hsla('+circle.hue+', 100%, 50%, 0)');
/* Loop It, Loop It Good */
setInterval(loop, 16);
 </script>
</body>
</html>
 -

在线演示:Here~

以上所述是小编给大家介绍的利用CSS+JS实现唯美星空轨迹运动效果,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对路饭网站的支持!


本文地址:http://www.45fan.com/dnjc/97333.html
Tags: 实现 星空 CSS+JS
编辑:路饭网
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