Step 27 27步
After doing this for each part of the letters, move the Extrude NURBS back and forth until you have the paths aligned at different points in space.在做每一个字母这部分,将挤出的NURBS来回,直到你有不同点在空间的路径一致。 Also, click back to the Object tab and change the Movement to 40.此外,单击返回到对象选项卡,改变运动40。
Step 28 28步
Pick the center detail and repeat the process explained above.选择该中心详细解释并重复上述过程。 Just change the movement to 20 meters.只需更改为20米运动。
Step 29 29步
Next up are the dot paths.接下来是点路径。 You can see more tabs at once by Shift-clicking on two or more, in this case Object and Caps.你可以看到更多的标签上一旦被移位,点击两个或两个以上,在这种情况下对象和上限。 Use the following settings.使用下面的设置。 Notice that we've changed the appearance of the edges from a soft corner, to a half circle.请注意,我们已经改变了的边缘角落的外观由软到一个半圈。
Step 30 30步
Then create the same Extrusion effect for paths 1, 2 and 3, but with a 30m Movement value.然后创建了路径1,同样挤出效应2和第3,但有一个30米运动的价值。
Step 31 31步
For the diamond, use slightly different values.对于钻石,使用稍微不同的价值观。 We've also constrained the effects to the original size by ticking the Constrain box for the dots and diamond.我们也制约了效果,勾选为约束点和钻石框原来的大校 Doing that with small objects may create artifacts, or visual bugs.这样做,小的物体可能造成伪影,或视觉错误。 This happens when the constrained effect expands past the object dimensions.这种情况发生在过去的约束效应扩大对象尺寸。
Step 32 32步
Create an Engraved effect over the rod that connects the letter.创建一对连接杆刻的文字效果。
Step 33 33步
Use the following settings for the final dot.使用最后点下面的设置。
Step 34 34步
Finnish off the first letter by extruding the borders.芬兰由挤出关闭边界的第一个字母。
Step 35 35步
Do the same for the remaining letters.这样做的,其余的字母相同。
Step 36 36步
Copy the connecting rod (Command + C) and paste it (Command + V).复制连杆(命令+ C)和粘贴(命令+五)。 This will paste it in the exact same position.这将粘贴在完全相同的位置。
Step 37 37步
Use the move tool to reposition the rod inside the following letter.使用移动工具来重新定位杆内的下列信。
Step 38 38步
On the left side of the interface you have different methods of selecting an object.在界面的左侧你有一个对象选择不同的方法。 We want to move just the top endpoints in order to resize the rod.我们希望移动在排名前端点,以调整杆。 First though, hide the extrusion effect by clicking on the green check mark from the Objects menu.首先,虽然,隐藏在绿色复选标记的点击菜单中的对象挤出效应。 Then select the Point Tool and Move Tool (highlighted in the following screenshot) and Shift-click on the top two endpoints.然后选择点工具和移动工具(在下面的截图突出)和最高的两个端点移点击。
Step 39 39步
Drag the yellow arrow down until the dots disappear inside the letter.拖动黄色箭头点点消失,直到里面的信。
Step 40 40步
Do the same for the bottom endpoints until they reach the bottom loop and bring back the Extrude NURBS.这样做的底部,直到他们到达终点相同的底部循环,带回挤压的NURBS。
Step 41第41步
It's time to add a light source to the scene.是时候添加一个光源现常 For the lighting, we're going to rely on an HDRI map environment and one Area Light.的照明,我们要依靠一个HDRI地图和一个地区的环境光。 First of all add an Area Light.首先添加一个区轻。
Step 42 42步
Bring it up over the text with the Move Tool.它带来了与移动工具的文本。
Step 43 43步
Rotate it by 45 degrees with the Rotate Tool.旋转45度的旋转刀具。
Step 44 44步
Change the dimensions by dragging the endpoints with the Move Tool.通过拖动改变尺寸与移动工具的端点。
Step 45 45步
Now add a Sky Object.现在添加一个天空对象。
Step 46 46步
Create a new material from the Material Menu.创建一个新材料的材料菜单。
Step 47 47步
Double-click on the material icon from the menu to bring up the Material Editor.双击该图标,从菜单材料点击弹出材质编辑器。 Uncheck all the boxes and activate Luminance.取消选中所有的箱子和激活亮度。 You'll now need this free HDRI map collection .现在您需要此免费HDRI地图收藏 。 Remember where you place it, and don't make it a temporary location.记住你的地方它,不使它成为一个临时位置。 Try to find a safe spot because you may find yourself linking more files to these HDR files.希望可以找到一个安全的地方,因为你会发现自己更多的文件连接到这些人类发展报告文件。 After you press Open, you'll be asked if you want to copy the HDR file to the root folder.后按打开,你会被询问是否要复制人类发展报告文件到根文件夹。 You can do that, or press No if you don't move the folder after this point.你可以这样做,或按不如果你不提出这个问题后,该文件夹。
Step 48 48步
Click on the three dot button and find the studio number seven from the folder.这三个点上按一下按钮,找到工作室的数目从文件夹7。 Open the small version.打开小版本。
Step 49 49步
Drag the material over the Sky object.在天空拖动对象的材料。
Step 50 50步
Find an appropriate angle to view the text from and add a Camera.找到合适的角度,以查看文字并新增一个相机。
Step 51 51步
To activate the camera, click on the white icon from the Object menu.要启动相机,在从对象菜单白色图标。
Final Result最终结果
A quick render will reveal what we've done in this first part of the tutorial.快速渲染就会发现我们已经在本教程的第一部分进行。 In this render, I've duplicated the light source for more brightness.在这种渲染,我已经重复了更多的亮度光源。 You won't need that for Part II though.你不会需要,对于第二部分,虽然。 I'll see you next time when we'll add textures and a scene to our text!我会看到你下一次,当我们将添加纹理,以及我们的文字场面!
最后的纹理和一些装饰我是在PS里完成的。这里就不做说明了。最终效果
教程结束,以上就是AI+Cinema 4D打造玛雅时代的高贵立体字效果方法介绍,教程有点长,但介绍的还是挺详细的,希望大家能喜欢本教程!
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